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Year 1 Trimester 2

RSE1102-Project 2 

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Colour Following

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Rugby Competition

Colour Following

Colour Following LiteKit

Using Spin code and STM32 coding to allow the LiteKit to use the Pixy camera and all four side ultrasonic sensors in order to follow the LiteKit carrying the colour paper board. All movement is done autonomously based on coding range of how fast the wheels should go, how much distance to keep from following the other LiteKit.

Final Video

In this video, the LiteKit (right) is tasked to follow the other LitKit with the colour paper (left) in 7 different step. If there is a collision or it is unable to follow the colour paper points will be deducted. 

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In this video, my LiteKit was able to follow all 7 steps however, there was a collision.

Rugby Competition

Prototype Grab and Kick

To draw and fabricate out the protoytpe that can grab the ball and either kick or launch a certain distance. Follow by assemble the whole car and place the prototype on to the new car and run it to se who can grab and kick the ball the fastest.

Solidworks

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I design this with the idea of grabbing the ball and having a kicker to push the ball. 

The material is mostly Aluminum Sheet and no 3d printed part as i feel metal is stronger.

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